Simple Toon Eyes W Geometry Node Eyelids
I see the eye model, but I don't see the eyeball or eyelids
The eyeballs are procedural, so you need to view it using the 'Material Preview' tab of Viewport Shading. The eyelids are not procedural, but they will be difficult to see unless you use the material preview mode.
When using Auto Rig Pro, I get wild eye deformations when I rotate the head after binding.
In the Modifier Properties panel, move the Geometry Node modifier above/before the Rig modifier.
Sales | 10+ |
Dev Fund Contributor | |
Published | over 1 year ago |
Blender Version | 3.4 |
License | Royalty Free |
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