Selection To Cursor Orientation

by Tokage IT Lab. in Addons


Description

The 3D cursor in Blender has an orientation, but to assign the orientation to objects, you need to copy and paste it manually. Transporting selections to the location of the 3D cursor is provided by Snap. This add-on provides local orientation snapping in the same way (for object-mode only).

If multiple objects are selected, their local orientation will use a local orientation of the active object. This is due to the Blender 2.91 specification and I would like to change if the specification is changed.

Update Log

v1.3 (Dec 10, 2020):

  • Fixed a bug that caused the scale to be reset by v1.1

v1.2 (Dec 10, 2020):

  • Fixed locking rotation is not working in the Euler mode by v1.1

v1.1 (Dec 10, 2020):

  • Fixed the behavior for parent-childed objects
  • Fixed an error if the active object does not exist

v1.0 (Dec 8, 2020):

  • Release

Features

- Selection to Cursor (Location & Orientation)

    Snap selected item(s) location and orientation each individually to the 3D cursor.

- Selection to Cursor (Location & Orientation, Keep Offset)

    Snap selected item(s) location and orientation around a pivot* to the 3D cursor

- Selection to Cursor (Orientation)

    Snap selected item(s) orientation each individually to the 3D cursor

- Selection to Cursor (Orientation, Keep Offset)

    Snap selected item(s) orientation around a pivot* to the 3D cursor

pivot*

- Median Point & Individual Origins & 3D Cursor

    Both modes take the median point of all objects' origin as the pivot

- Active Element

    This mode takes the active object's origin as the pivot

- Bounding Box Center

    This mode takes the median point of the bounding box with selected objects as the pivot (The bounding box specification is due to the Blender 2.91 specification and I would like to change if the specification is changed)

Sales 100+
Customer Ratings 2
Average Rating
Published almost 4 years ago
Blender Version 2.83, 2.9, 2.91
License GPL
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