Sea Skuttle
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 3676
- Edges: 7394
- Faces: 3720
- Triangles: 7348
Textures:
- 4K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map
- Emissive
Occlusion map and Roughness map are packed in a single texture.
Rig:
- Bones grouped and colored
- Separated in Layers
- Rig UI script
- IK FK Switch for all legs
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
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