Screw [Replica]
Installation & Usage
First, download the appropriate file for the version of Blender you are using. There are three versions available:
- Blender 3.1
- Blender 3.2 - 3.3
- Blender 3.4+
Then follow these steps:
- Add the node group from the blend file or import it via File > Append.
- Alternatively you can use the add-on Node Presets, and save the blend file in the directory of your choice. This will automatically make the node group available to you for reuse under "Template".
If you use this node group in version 3.1, you have to connect the UV Map with a Group Output, because in this Blender version the node Store Named Attribute is missing.
So if you want to use the UV's, the procedure in version 3.1 or is as follows:
- Connect the socket UV Map to a new socket of the Group Output.
- Set the Attribute Domain of these sockets to Face Corner (!!!).
- Add a Set Material node to the geometry in front of Group Output.
- Assign an identifier to this attribute in Output Attributes.
- Load the attributes into the shader with the previously assigned identifier.
How does this thing work?
Since it is replica, the description of the functions can be taken from the official documentation.