Sci-Fi Texture Gen (Stg)
What is Sci-Fi Texture Generator(STG)? 🤔
STG is a sci-fi texture generation tool with a highly customizable design, allowing artists to easily create the materials they desire. ✨
29 Presets Ready to Use 🚀
Start creating immediately with 29 built-in presets designed to jumpstart your projects. 🚀
Stackable Multi-Layer Presets 🎨
Combine and layer presets to create unique textures tailored to your vision. 🎨
One-Click Automated Batch Export ⏱️
Effortlessly export multiple textures at once with a single click, saving you valuable time. ⏱️
Highly Customizable System 🛠️
Tailor every aspect of your textures with our flexible and intuitive customization options. 🛠️
Why Choose STG? 🌟
- Highly customizable design for creating unique sci-fi textures.
- 29 ready-to-use presets to jumpstart your creativity.
- Layer multiple presets for limitless possibilities.
- One-click batch export saves you time and effort.
- Full ownership of generated textures for commercial use.
Bonus Content 🎁
As an exclusive bonus, we are including 6 project files in both .blend and .psd formats for your learning and study purposes. 🚀
Note: The project files must be opened with Blender 4.1.
Texture Showcase 🖼️
Explore rendering works created with textures generated by STG🌟
Why Did I Develop This Tool? 💡
The inspiration for developing STG comes from JSplacement, which has been taken down by its author, and textures generated by JSplacement cannot be sold.
Therefore, I developed this tool. STG meets the need for a more customizable and accessible sci-fi texture generator, providing artists with a powerful solution.
License
All textures you generate belong to you. You can use them in commercial and non-commercial works, or anywhere you want, even sell the exported texture images, without any restrictions. ✅
Note: You cannot redistribute or sell the STG Blender project files.
Important Notice
- Supports Blender versions 3.4 to 4.2.
- Blender 4.2 may have some parameter differences compared to earlier versions. For example, the Density (Mode1) parameter in 4.2 might need to be set 3x higher than in other versions to achieve similar density. Overall functionality remains consistent across versions.
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