Scifi Spaceship Kitbash
You’re free to use these commercially but you may not resell any part of this product without permission.
The Blend file contains image textures packed within itself. If you want to extract them to a folder of your choice go to File>External Data>Unpack All into files> and choose which method of unpacking.
Be careful with the geometry nodes as it can take a lot of processing power. I suggest applying them to smaller panels and placing them strategically as opposed to applying it to an entire high poly ship piece.
The main lights are in the Scene Stuff collection if you disable it’s render there will be no lights!
The material “Metal 2” using a custom property on the object itself to control it’s roughness. This can be found at the bottom of the Object Properties tab. If it does not have the custom property you can add it, it will be named “prop” by default and that is what the shader looks at to determine it’s roughness. This allows a single material to be applied to numerous objects and each object can have a different roughness than the others yet use the same material. Something I’m experimenting with.
The cylinder objects such as the gravity rings and the Cylinder.123 with the 9 tanks around it use a central parent object if you want to move it, select and move the central hub object. If you want to duplicate the whole thing you must select all child objects + the central hub and then duplicate.
Thank you for purchasing and please send me your renders of what you make with this product!
Daniel@Danielgrovephoto.com
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Danielgrovephoto.com
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