Sakura Tools
🔥🔥🔥A Huge Collection of State-of-Art Batch Operators🔥🔥🔥
Finalize your model with tons of modifiers within a few seconds!
Bake pose of your model made from may objects at once!
With batch operations and comprehensive help system, Sakura Tools enhances your entire workflow!
Highlights
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Process entire of your "model":
Most of functions in the Add-on supports batch processing on multiple objects, as well as your "model (armature and relative objects)" entirely.
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Apply entire modifier stack / selected modifiers at once:
Let you apply complex modifier stack at once, no matter how many modifiers on your object, or objects, or your model.
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Preserve Shape Keys:
All operations on mesh objects are compatible with Shape Keys. No worries about losing/corrupting them!
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Wide variety of handful tools:
From renaming, manage modifiers, pose baking, to armature editing, rigging. This add-on empowers entire workflow of character modeling!
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Manage your model and workspace:
Originally invented "model change checker", Image Manager, Zombie Data cleaner, keeps your workspace clean and visible.
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Comprehensive Help System:
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All of special elements within this add-on has original Help System. Let you know what will be done by these operators
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All of special elements within this add-on has original Help System. Let you know what will be done by these operators
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Multi Language Support:
- All UI elements, including help texts are available in English and Japanese.
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For more information, please visit Sakura Creative Suite site.
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Changelog
- 2024/08/27: v1.0.20
 - Quick Lattice: Fixed an issue where an error occurs when setting a lattice to a target that includes objects in the excluded layer collection.
 - Switch Bone Name Scheme: Added support for processing selected bones. In Object Mode, all bones are processed, and in Pose/Edit Mode, only selected bones are processed.
 - Image Checker: Fixed an issue where an error occurs when the target object contains an empty material.
- 2024/07/27: v1.0.19
 - Create Dual Joint: Fixed an issue that the operator causes error if Create Helper Bone or Create Tip Bone is disabled.
- 2024/07/23: v1.0.18
 - All of operators which applies Modifiers: Fixed the situation where shape keys are lost or corrupted when applying Mirror Modifiers with vertex merge enabled.
  - For example, on a mesh mirrored along the X-axis, if a vertex that is within the merge threshold in the base shape is outside the threshold in the shape key, when the Mirror Modifier is applied, it becomes a new vertex, and the shape cannot be integrated due to the mismatch in the number of vertices. With this feature enhancement, the corresponding vertex on the shape is moved to a position where it is merged, preventing the shape from being lost.
  - When this process is performed, a warning is displayed in the information window. If the shape is not as intended, it is recommended to undo the operation and check the shape key's shape.
  - For modifiers other than Mirror that cause shape key vertex count mismatch, the shape key content is simply lost, and the process continues. Such shape keys are appended with "_LOST" after the name after processing.
   - For example, modifiers such as Solidify (with vertex merge enabled) and Remesh are prone to shape key vertex count changes, making shape keys easily lost.
- 2024/07/20: v1.0.17
 - Insert_Parent_Bone: Fixed where new bone's name was based on parent's name. It now properly named after target bone's basename + LR suffix.
- 2024/07/15: v1.0.16
 - Create Dual Joint: Fixed an issue that causes runtime error when generating and placing helper bones.
- 2024/07/11: v1.0.15
 - Object Context Menu: Moved Shape Key Display to a submenu
- 2024/07/09: v1.0.14
 - Fixed apply_modifiers_preserve_shapekeys: This function now handles RuntimeError which is rised when processing shapes which has different vert count from basis. Apply Modifier operators now shows report and keeps running.
- 2024/06/03: v1.0.13
 - Create_Bones_From_Edges: Fixed error when setting bone layer/collection
 - bake_pose: Operator panel now displays help button for showing reasons of pose asymmetry.
 - bake_pose and check_pose_symmetry: Ignores base bone checks which have no pose transforms when checking pose symmetry.
- 2024/05/12: v1.0.12
 - Create Dual Joint: Changed to make the helper bone a child of the base bone or reverse bone. Removed the option to make helper bone child of base bone's parent.
 - Bone/Rig creation operators: Fixed an issue where bone collections were not properly assigned in Blender 4.1 and later.
- 2024/05/11: v1.0.11
 - Batch Apply Modifiers: Fixed to properly retain data names for objects with shape keys. Also fixed to properly update the viewport after applying.
- 2024/05/10: v1.0.10
 - Following operators are now available from Mesh Edit Mode.
  - Weight Transfer
  - Check Vertex Group Mirror
  - Clean Mesh Data
  - Rearrange Decals
- 2024/04/15: v1.0.9
 - Bone/Rig Creation Operators
  - The operator options for specifying bone collection now displays all collections within the armature (Blender 4.1+)
  - Bone's collections will be unchanged when the bones about to create are already exist and bone collection is not specified in the operator options.
 - Temporal Shrinkwrap
  - When exiting edit mode, the vertex group used for specifying which vertices are wrapped to, is now removed from the object.- 2024/04/08: v1.0.8
 - Hotfix: Fixed an issue which causes error on load on MacOS. Fixed path string processing.
 - Hotfix: `Attach Custom Normal` now properly work on Blender 4.1.
- 2024/03/31: v1.0.7
 - Hotfix: Fixed an issue where Blender crashes when applying Subsurf to many objects at once.
  - Implemented the internal apply_modifiers() function in a better way.
 - Object Context Menu: Added Shape Key Control for Active Object
 - batch_apply_modifiers: fixed typo in the description of the operator
- 2024/03/28: v1.0.6
 - Batch Apply Modifiers: Fixed for object appearance properly updated after applying modifiers.
 - Batch Remove Modifiers: Support for Armature modifier removal.
- 2024/03/25: v1.0.5
 - Support for Blender 4.1
- 2024/03/15: v1.0.0
 - Initial Public Release
Sales | 20+ |
Published | 8 months ago |
Blender Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93 |
License | GPL |
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