Rowdyknit
The displacement doesn't work. What can I do?
The shader uses a 3D-displacement, which you only access by following settings:
- Render engine: Cycles > Experimental
- Material settings: bump and displacement (this is the default setting, if you use RowdyKnit)
- Modifier: a Subdivision Mod with Adaptive Subdivisions enabled (it should be the last Mod in the queue!)
- connect the displacment in the node-tree (not a default setting, because old computers could struggle with this)
Does the knit-shader come with a particle preset?
Yes, there ist a particlesystem (hair), which fits well to the knitted preset.
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