Roof Tiles Generator 1.0
Yes, you can model your own tile and use it in the Roof Tiles Generator. There are some requirements for the model:
- Tile model should be manifold. A manifold mesh is a mesh in which the structure of the connected faces in a closed volume will always point the normals (and their surfaces) to the outside or to the inside of the mesh without any overlaps.
- It is recommended to place tile the way it "lies" on XY plane (horizontal) and its length is along Y axis.
- Tile model should be unwrapped manualy and the UV Map name should be "uvmap".
- Make sure Scale and Rotation transforms are applied.
Keep in mind! Higher density of the mesh - more time it takes for Geometry Node to calculate and build the roof. It is recommended to keep the tile mesh as low poly as possible.
If performalnce is low - convert roof with Geometry Node modifier to mesh when you are happy with the result.
If you want to change the shape of the roof - switch off Geometry Node for the viewport.
Not yet. This feature is under development. It should be released in the future updates.
Choose a product version:
-
$28 Roof Tiles Generator - Full Version
Flat Rectangle + Custom Tile Generators Contains presets and materials
-
$84 Roof Tiles Generator - Full Version (studio license)
Flat Rectangle + Custom Tile Generators Contains presets and materials for studio
-
$12 Roof Tiles Generator - Custom Tile
Custom Tile mesh roofing
-
$12 Roof Tiles Generator - Flat Rectangle
Flat Rectangle Tiles - fully procedural
Sales | 20+ |
Customer Ratings | 1 |
Average Rating | |
Dev Fund Contributor | |
Published | 6 months ago |
Blender Version | 4.2, 4.1 |
License | Royalty Free |
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message