Rockform

by Brian Young in Addons


Item Rating

This item has an average rating of 4 from 5 ratings by the community.

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  • Janita
    12 months ago

    works well and its useful! easy 5/5

    • Brian Young

      12 months ago

      Thanks, Janita, glad it works for you!

  • rnjs0505
    about 1 year ago

    Can you tell me how to export textures and meshes to Unreal?

    • Brian Young

      about 1 year ago

      Please send me a message using the 'Ask a Question' button and I'll assist.

  • Alexander Schmidt
    about 1 year ago

    Really Happy with it. Thank you.

    • Brian Young

      about 1 year ago

      Thanks so much Alex. If you have any issues or suggestions please let me know.

  • gomez
    about 1 year ago

    This add on may be good for using only in blender. But when it comes to making game assets it is lack of core usage of optimality. It takes too much effort for adjusting normals oafter the add on makes the final mesh. Sometimes the final mesh cant be usable for a game asset. Also it is kind of not very practical, you have to choose the meshes first to make the final structure and the decimality ve adativity is not working too good for making optimal geometry meshes. And again you have to deal with normals after making the fianal mesh. It not making it easy for you.

    • Brian Young

      about 1 year ago

      Hi Gomez, thanks for trying it out. It sounds like you're approaching the process incorrectly. The decimate/adaptivity are used for helping to define a shape, not for optimization for a game assets. To produce a game-ready asset baking is still going to be desired which must be done manually (as mentioned) which will fix normal issues. If you're struggling and need further assistance, please reach out before leaving a review. Thanks!

  • shrinkshooter
    about 1 year ago

    To my eyes this basically does what all other plugins with "rock" in their name do, combined into one. Instead of less configurable assets and dealing with displacements / shaders that don't actually change topology, we have this, which allows you to play around with generating your own shapes and use your own displacement textures in real time, and any input can be altered at any point. This is also super helpful if you need the actual underlying meshes for something like collision boxes in a game, which is my primary use case.

    • Brian Young

      about 1 year ago

      Thanks, shrink, glad you find it useful!

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Sales 20+
Customer Ratings 5
Average Rating
Dev Fund Contributor
Published about 1 year ago
Blender Version 3.5, 3.6
License GPL
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