Rigged Sofa Bed
RIGGED Sofa Bed
100% quad design.
All Textures created in Substance Painter and exported in 4K PBR formats.
Includes textures for rough/met and gloss/spec workflows
Logically named objects, materials and textures.
Modelled in Blender 2.9
Textured in Substance Painter 2020.2.1.
Rendered in Marmoset Toolbag 3.
modelled to real world scales (Metric).
Fully and efficiently UV unwrapped.
Fully Rigged with custom bones for Blender (One control operates the collapsing of the back, rearranging the cushions, bringing out the rear legs, extending the rear legs, and controlling the stretch of the divider).
Game ready.
Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Objects in each file format
-
WDGT_Shapes (Custom Bone shapes collection)
- WDGT_Back
- WDGT_Root
-
Armature
- Base
- Cushions
- Front Legs (the 4 legs used in Sofa mode)
- Rear Legs (the 2 Legs used in Bed mode aswell as the Divider)
Camera (Only in .Blend)
Textures included in .png format.
Base - 4K -
- Base Colour (Metallic Colour)
- Diffuse (Metallic Black)
- Roughness
- Glossiness
- Specular
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- AO
- Metallic
Cushions - 4K -
- Base Colour (Metallic Colour)
- Diffuse (Metallic Black)
- Roughness
- Glossiness
- Specular
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- AO
- Metallic
Legs - 2K -
- Base Colour (Metallic Colour)
- Diffuse (Metallic Black)
- Roughness
- Glossiness
- Specular
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- AO
- Metallic
Rear - 2K -
- Base Colour (Metallic Colour)
- Diffuse (Metallic Black)
- Roughness
- Glossiness
- Specular
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- AO
- Metallic
Poly Counts (According to Blender inspection tools).
- Face count: 38,936
- Vert count: 39,106
- Edges: 78,004
- Triangulated count: 77,872