Rigged Grandfather Clock
**Rigged Grandfather Clock**
- 100% quad design.
- All Textures created in Substance Painter and exported in 4K PBR (Roughness/Metallic) formats.
- Fully Rigged
- Logically named objects, materials and textures.
- Modelled in Blender 2.83.2
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- modelled to real world scales.
GrandfatherClock - Approx 2.7cm tall, 54cm wide, 27cm deep.
- Fully and efficiently UV unwrapped onto a single UV map.
- Showcase animation applied to model, 360 frames, 30fps. Includes hand movement, weight movement an pendulum swing.
- Tested in Marmoset toolbag, EEVEE and Cycles.
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**Rigged Elements**
- Root (Moves entire model) - Contstrained to translate and rotate on floor.
- Minute-Hand - Constrained to rotate on clockface.
- Hour-Hand - Constrained to rotate on clockface.
- Pendulum - Constrained to rotate on pivot point.
- Weight-1, -2 and -3 - Constrained to translate along local vertical axis.
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**Formats included**
.Blend - Native
.FBX (Baked Animation)
.OBJ
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**Objects in each file format**
- GrandfatherClock (Model Collection)
-Clock_Rig
-Animation
-Pose
-Armature
-GradfatherClock
- Widgets (Custom Rig shapes Collection)
-WGT-Hour_Hand
-WGT-Minute_Hand
-WGT-Pendulum
-WGT-Root
-WGT-Weight
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**Textures included in .png format.**
GrandfatherClock - 4K -
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- Alpha
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**Poly Counts (According to Blender inspection tools).**
- Face count: 16,167
- Vert count: 17,372
- Triangulated count: 32,334