Rigged Blender 3D Character - Dika Style 4 With Clothes
This character has been modeled and rigged using Rigify addon in Blender 3.0. So, you can use the character in Blender 3.0 and up.
In this product file, you will get:
+ 3D Modeling of the character with full-body, mouth, eyes, eyebrow, teeth, tongue, hair, clothes, belts, shoes
+ A Blender 3.0 File
With Subsurface = 0: Vertices = 49,429 ; Faces = 49,095
NOTE: The character body used an UDIM Tiles Textures. If you are using Blender version 3.0, 3.1, 3.2, 3.3, you will need load the textures of the character's body manually because these Blender vesions can not use the Pack Resources to pack UDIM Tiles.
Step 1: First, select GEO-BODY >> Select MAT-SKIN
Step 2: Open Shader Editor
Step 3: Click the Folder icon (belongs to body_color_1001.jpg node) >> Select the Body folder (in the Downloaded Product File).
Step 4: Double-click on the body_color_1001.jpg file (Or select the body_color_1001.jpg file >> Press Open Image)
Now, you will see the skin texture on the character's body:
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