Rigged Ballerina
RIGGED Ballerina
All Textures created in Substance Painter and exported in .PNG PBR rough/met formats.
Normal maps are included for both OpenGL and DirectX applications.
Logically named objects, materials and textures.
Character created in Adobe Fuse
Clothing made in Marvelous Designer
Retopo in Blender 2.91
Textured in Substance Painter 2020.2.1.
Rendered Marmoset Toolbag 3.
modelled to real world scales.
Fully and efficiently UV unwrapped.
Game ready.
Rigged and ready for use in animations and games.
Custom bone shapes in .Blend.
Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Objects included
- RIG
- Ballerina
- Bow
- Leotard
- Shoes
- Tutu
Textures included in .png format.
Body - 2K
- Base Colour
- Roughness
- Metallic
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- Opacity
Bow - 2K
- Base Colour
- Roughness
- Metallic
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
Hair - 2K
- Base Colour
- Roughness
- Metallic
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- Opacity
Leotard - 2K
- Base Colour
- Roughness
- Metallic
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
Shoe - 2K
- Base Colour
- Roughness
- Metallic
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
Tutu - 2K
- Base Colour
- Roughness
- Metallic
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- Opacity
Poly Counts not including head mesh (According to Blender inspection tools).
- Face count: 40,363
- Vert count: 42,904
- Edges: 83,469
- Triangulated count: 79,303