Rifle Sci-Fi Post Apocalypse Game Ready

by 3D Skill Up in Models


Game Ready
Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications. 

From a concept by Eldar Safin

4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO
- Textures Unreal Engine 4
- Textures Unity 5  (Standard Metallic)
- Plus Textures Unity HD Render Pipeline 


Topology
Verts: 139292 | Faces: 138571 | Triangles: 278280


Include LODs

LOD_00: Vertices 139292 - Faces 138571 - Triangles 278280

LOD_01: Vertices 29687 - Faces 41237 - Triangles 41761

LOD_02: Vertices 15683 - Faces 12210 - Triangles 12528

A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example). 

LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.

LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools.  References: http://wiki.polycount.com/wiki/LevelOfDetail


Files format included

.blend

.fbx

.obj

Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles.  

If you need any help please feel free to contact me.

Compatible with Unity and Unreal 


$5.90

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Details
Dev Fund Contributor
Published over 3 years ago
Software Version 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
Misc Data UV'S Unwrapped, Low & High Resolution, Normal Mapped, Textured
License Royalty Free