Retime: An Animation Scale That Doesnt Suck

by the rabbit man of the wilds in Addons


"Does it have keyboard input?"
  • Yes! Mouse, numerical input, and arrow keys are supported!


"Why doesn't the scale operator work like this?"
  • I whisper this to my Ton Roosendaal shrine every morning.

"Does it work with markers?"
  • Yes, whether you are retiming markers or keyframes, retiming will edit the markers and keyframes within the Dopesheet or Graph Editor.


"Where is the realtime preview, like the builtin blender operators?"
  • I spent a few months on that actually. With nontrivial animations, Python is too slow, and using the Blender builtins API is *really* iffy. A solution may yet be found.


"Does it work with the NLA editor?"
  • That depends what you mean! Currently:
    • Retiming the current tweaked NLA strip's keyframes within the Action Editor will change the strip's length, as expected.
    • Retiming whole strips within the NLA editor is not currently implemented.
    • Retiming markers only affects the current tweaked NLA strip, not all the strips within the markers' range. I'm undecided as to whether this is intuitive behavior or not.

    • If you have ideas on how this feature should be further developed, let me know.


    "Does it work with multiple objects selected?"
    • Yes!


    "Does it work for non-bone keyframes?"
    • Yes!


    "Does it work with Grease Pencil Frames?"
    • Soon. Valve Soon™.


    "Does it work with Blender 3.0?"
    • Yes. If it doesn't work on a stable version of Blender, that's a bug.


    "Does it work with the nightly/alpha/beta version of Blender?"
    • Probably! Though it's only practical for me to commit to compatibility with stable releases of Blender.


    $5

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    Details
    Sales 100+
    Rating
    4 ratings
    Published over 3 years ago
    Software Version 2.92, 2.93, 3.0, 3.1, 3.2
    License GPL