Redragon K551 Mechanical Keyboard
Redragon K551 Mechanical Keyboard
100% quad design.
All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.
Logically named objects, materials and textures.
Modelled in Blender 2.83.2
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
-
modelled to real world scales (measured with calipers).
- Approx 36.5mm tall, 435mm wide, 124mm deep.
Fully and efficiently UV unwrapped.
Tested in Marmoset, EEVEE and Cycles.
As an added note, if you wish to use in a game, deleting the Switches (the parts underneath the keys) will save nearly 10,000 Verts.
Objects in each file format
- (Scene Collection) -Housing -Keys -Switches -----------------
Textures included in .png format.
Housing - 4K -
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- Emission (For Numlock light)
Keys - 2K -
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Switches - 512x512 (Overlapping UVS) -
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Poly Counts (According to Blender inspection tools).
- Face count: 12,513
- Vert count: 15,960
- Triangulated count: 25,028