Real Time Cycles
How to deal with render errors:
If you encounter errors in some areas, you may need to separate those parts, adjust settings and rebake them individually.
Only materials that have a single principled BSDF node will work:
How to change texture after bake:
How to bake lightmaps:
Only front-facing geometry bakes correctly.
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baking performance lightmap Blender cycles realtime lightmapping rendering