Surface Collection - Marched Rays
It's like a cloud in a jar
The Marched Ray shader is a node-based exercise in ray-marching, a way of effectively creating a render engine within an engine.
To import the shader, from within your desired project:
Click on file -> append
Navigate to RayMarching.blend
Select nodetree or material to import
Append, and enjoy
Customer Ratings | 1 |
Average Rating | |
Dev Fund Contributor | |
Published | almost 2 years ago |
Blender Version | 3.0, 3.1, 3.2, 3.3, 3.4 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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