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IonicNebula
4 months ago
I've been making character models for a long time now, wanting to move over to Blender for a majority of that time. The fact that Blender couldn't make a displacement map to save its life was the one single thing keeping me away from diving in completely and leaving Zbrush behind.
Now, Blender can make a displacement map to save its life thanks to Hodgson.
Thank you for solving one of Blender's fatal flaws.
Nicholas Hodgson
4 months ago
Thanks for the kind words. Very happy that you are finding it useful :)