Ragdoll Tools

by XBodya13 in Addons


Item Rating

This item has an average rating of 4 from 18 ratings by the community.

56%
17%
17%
6%
6%
  • Nawid
    about 2 months ago

    This add-on is amazing, works like a charm, but recently I updated to 4.2.3 and it crashes. But overall it's great add-on, hope we get update for it. Thanks

    • Bohdan Diachenko

      about 2 months ago

      Hi.
      It shouldn't crash in 4.2.3.
      Which version of the addon are you using and how exactly it crashes?
      Let me know via Ask a Question button here

      or ghithub
      https://github.com/xbodya13/ragdoll_tools_doc/issues

      or blenderartists
      https://blenderartists.org/t/addon-ragdoll-tools

  • Ace
    over 1 year ago

    This addon only seems to work for very basic use cases. Alot of rigs will not work well with this addon as it will generate rigid bodies for bones that are not part of the Deformation Skeleton Layer. As far as I can see, there is no way to specify what bones or layers this addon should affect. Therefore if you have a nice rigged character with a nice armature that has lots of of control layers, this addon will not work. Animating a character with only a basic Deformation skeleton is a nightmare, so I can't say this addon is helpful for me. However if you only wish to ragdoll something basic with a character with a basic one layer armature, then this addon will work for you.

    • Bohdan Diachenko

      over 1 year ago

      Hi.
      Yes,automatic generation doesn't work well for complex multi layer rigs
      In such case try the following:

      1.Define bones that should be controlled by hitboxes

      2.Make hitboxes from these bones
      https://youtu.be/lobKcsbQqSY?si=5w-UQkfX5EUSdNiS&t=526

      3.Connect hitboxes using "Selected to active" method
      https://youtu.be/lobKcsbQqSY?si=OcHWsLYkPyUVFblL&t=477
      If you have to connect many bones in a row do not call the operator
      from pie menu every time.Call it for the first pair and use "Shift-R" for the rest

  • daniel adekunle
    almost 2 years ago

    i dont know why its not creating constraints for the head

    • Bohdan Diachenko

      almost 2 years ago

      Hi.
      Check if the neck bone has a hitbox.
      If it still doesn't work contact me via private messages.

  • Noel Tingberg
    almost 2 years ago

    I really haven’t gotten this to work at all. I’m really sad since there have been projects were I really would have needed it to work. And I have not seen that many tutorials discussing common mistakes or anything because I follow your tutorial and create constraints, after that you show the rag doll working and EVERY time my rig explodes into a million pieces, this could be used to explode humans but sorry this has for me been malfunctioning since day one and I’ve had it for half a year. Help and I may change my rating but I can’t rate an addon which has not been working any higher than this.

    Don’t want to be disgraceful, but I am disappointed. Hope that you can help me or update the addon.

    • Bohdan Diachenko

      almost 2 years ago

      Hi.
      Unfortunately you can't change the rating.
      Exploding ragdoll is a quite common issue and usually it's quite easy to fix using the addon.
      https://youtu.be/lobKcsbQqSY?t=457
      Of course it's CGI and it's not always that easy,especially if you are using complex rigs in complex scenes.
      So contact me via private messages and i'll try to help.

  • Jan Pawlak
    about 3 years ago

    I like this addon, it makes the entire process of making ragdoll easier. It deserves 5 stars, it makes quite good and sometimes hilarious ragdolls. I think it's worth the money. Well, you still gotta like adjust many settings to make it look how you want it too but that's not hard. The hitboxes often are kinda generating weird, and constraints are sometimes not really working but I can fix that manually. This is a good addon, it has some issues and I hope they'll get fixed.

  • Don
    about 3 years ago

    The demo blend file looked good. I knew what I wanted to do. But I'm new to Blender and didn't understand Rigid bodies. The discussion site gave a good hint to what I wanted. I then found a good tutorial of rigid bodies. That's when I learned I could turn off Dynamics on any of the hitboxes (and turn on Animated) and parent that to an animated object. It may have been said in the tutorials. And seems simple now. But having the figure hang from a helicopter is exactly what I wanted. The results are great.

    • Bohdan Diachenko

      about 3 years ago

      Thanks for sharing your story :)

  • theeb
    over 3 years ago

    Huge timesaver, thank you.

    • Bohdan Diachenko

      over 3 years ago

      You're welcome :D

  • Steven Denton
    almost 4 years ago

    Everything I tried just ended up with a breakdancing mess of polygon spaghetti and it crashed Blender with alarming frequency. I managed to get a dummy to collapse properly once and as far as I can tell I didn't do anything differently that time to the two dozen other times. Unfortunately It crashed Blender before I could save it so I can't even check to see what I did.

    I think this is probably useful for some people, maybe more advanced users, but I couldn't work it out. I've gone with 3 stars because it probably works but if it's not particularly user friendly or stable.

    • Bohdan Diachenko

      almost 4 years ago

      Hi.
      What version of blender are you using?
      Anyway,contact me,i need more data to resolve these issues.

  • SableNovelist
    almost 4 years ago

    Really helpful works as described once it works with more complex rigs (auto-rig pro among others) it'll be a real-life/time saver =)
    still worth it though! super excited for the future updates! :>

    • Bohdan Diachenko

      almost 4 years ago

      Thanks,this feature is the first in line:)

  • cherrera
    almost 4 years ago

    Great little addon, helped me rig my character's hair up so that I can animate it with "dynamic bones" instead of using softbody physics, saving me processing time and money. A root bone/hit box at the base of the strands are set to "Animated" so that it follows the rest of the head, while the children hit boxes that influence the rest of the hair strand are left "Dynamic", moving freely.

    • Bohdan Diachenko

      almost 4 years ago

      Thanks for your feedback :D

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Details
Sales 1000+
Rating
18 ratings
Dev Fund Contributor
Published over 6 years ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.79
License GPL