A discord server is now available, feel free to join us. Or follow us on: Twitter.
Attention!! we ensure the compatibility of this product only for the latest stable version of Blender available here.
Caution! CPU alone cannot be used for volumetric rendering. Minimum configuration RTX2060, recommend RTX3090.
|
Main features for Cycles |
|
Cloud animation: Create realistic landscape animations in just a few clicks. How does it work? Choose a preset for the sky and one for the clouds and launch the animation.
|
Clouds presets: Based on the international cloud atlas, you can generate more than "30 presets" in just a few clicks. How does it work? Select a preset then apply it and voila.
|
Cloud animation: "23 presets" let you animate clouds with realistic rendering to suit your needs. How does it work? Activate a cloud level, apply an animation preset, use "Headwind" to define wind strength and you're done. (See All Presets)
|
|
Exponential Height fog: It is designed to generate a global fog for the entire 3D scene, whose Max & Min height can be modified. It allows to generate realistic god rays through the clouds. How does it work? Configure manually or choose a preset then apply it and voila!
|
Aurora Borealis: The node composition allows you to generate a large variety of volumetric aurora borealis that will be visible only during the night cycles. How does it work? In the volume control panel of the addon activate the aurora borealis.
|
Hybrid Mode: Increase the realism of your projects by combining a partial or full HDRI with Pure-Sky Pro while preserving the day and night cycle. How does it work? In the Surface > HDRI panel, add a map and then adjust the settings to suit your needs.
|
Work in progress... Documentation
|
Features 6.0 (Cycles) |
Trial |
Single User |
Studio |
2D |
|
|
|
Sky |
✔
|
✔
|
✔
|
Stars |
✔
|
✔
|
✔
|
HDRI
|
✔
|
✔
|
✔
|
Moon |
✔
|
✔
|
✔
|
Space |
✔
|
✔
|
✔
|
Eclipse |
✔
|
✔
|
✔
|
Volumes |
|
|
|
Mist |
✔
|
✔
|
✔
|
Rainbow |
✔
|
✔
|
✔
|
Atmospheric Fog |
✔
|
✔
|
✔
|
Exponential Height Fog |
✔
|
✔
|
✔
|
Aurora Borealis |
|
✔
|
✔
|
High-Level Clouds
|
|
✔
|
✔
|
Mid-Level Clouds |
|
✔
|
✔
|
Low-Level Clouds
|
|
✔
|
✔
|
Supercell Cloud |
|
|
✔
|
Paintable Cloud |
|
✔
|
✔
|
Presets |
|
|
|
Clouds |
|
✔
|
✔
|
Sky |
✔
|
✔
|
✔
|
Atmospheric Fog
|
✔
|
✔
|
✔
|
Exponential Height Fog
|
✔
|
✔
|
✔
|
Wind Animation: HLC, LLC & MLC |
|
✔
|
✔
|
Aurora Borealis
|
|
Planned
|
Planned
|
Compatibility |
|
|
|
- Blender 4.0+
- Windows
- Mac OS
- Linux
|
✔
|
✔
|
✔
|
Important!! (Eevee)
-
Read the documentation PSP_5.1 (EN)
- Please, read the data sheet carefully before making a purchase.
- The stability of this product is guaranteed only for the latest stable and official version of Blender.
- Volumetric rendering with eevee imposes limits that do not depend on us, to get very sharp clouds you have to increase the "ClipStart" distance of the camera, this problem exists because volumes do not emit shadows with eevee. This update (EEVEE's Future) of the Blender Foundation will solve this problem.
- Generating volumes requires good machine performance, make sure your equipment is suitable for this. Hardware configuration used for the demo: GPU RTX 2060, CPU I7 3.60Ghz, 16GBRam.
Pure-Sky Pro 5.1 How to use (Eevee).
Compatibility (Eevee) |
Windows |
Linux |
Mac Os |
Blender 4.0+ |
✔
|
✔
|
|
Features 5.1 (Eevee) |
Trial |
Single User |
Studio |
Sky |
✔
|
✔
|
✔
|
Stars |
|
✔
|
✔
|
Moon |
|
✔
|
✔
|
Space |
|
✔
|
✔
|
Twilight |
|
✔
|
✔
|
Rainbow |
|
✔
|
✔
|
Shadow Catcher
|
|
✔
|
✔
|
Lens Flares |
|
|
|
Basic |
✔
|
✔
|
✔
|
Sunrise |
|
✔
|
✔
|
Midday |
|
✔
|
✔
|
Random |
|
✔
|
✔
|
Lens Dirt |
|
✔
|
✔
|
Volumes |
|
|
|
Clouds |
|
✔
|
✔
|
Paintable Clouds
|
|
✔
|
✔
|
Exponential Fog |
✔
|
✔
|
✔
|
Atmospheric Fog |
✔
|
✔
|
✔
|
Additional content |
|
|
|
Physical Planet |
|
✔
|
✔
|
Procedural Water |
|
✔
|
✔
|
Road map |
- Add presets. Goal achieved (29/11/21)
- Develop editable lightning bolts.
- Add the Aurore Boréal volumetric. Goal achieved (05/10/21)
- Develop procedural shader Ocean. Goal achieved (05/10/21)
- Make volumes compatible for Cycle. Goal achieved (05/10/21)
- Add a particle system to generate rain.
- Add a particle system to generate snow.
- Develop an Installable version with Python. Goal achieved (30/08/21)
|