Procedural Window
This Procedural Window Add-On was built using Geometry Nodes with the goal of giving the end user a realistic, functional and flexible Window with easy-to-use controls.
Key Features :
Pick between 5 window styles.
Pick between 5 casing styles.
Change the depth/inset of the window from the casing.
Set the number of window "grills" and their thickness.
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AND open the windows with a single control.
Installation :
Download the zip file
Edit > Preferences > Add-Ons
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Install zip file and enable Add-On
Boolean :
Place window and tweak settings to taste.
Select your Walls and add a Boolean modifier. Select the Window Cutter as the object (the cutter is the child of the window)
Materials :
Feel free to use any materials you'd like! Simply assign your materials in the material panel within the add-on.
IMPORTANT - The 'main' material must have an Attribute Node in the place of a Texture Coordinates node, plugged into your vector inputs. Set the Name to 'uv_map'. Add a Texture Mapper after the Attribute and adjust the XYZ scale. I find 0.500 works best. You may also need to rotate the Z axis by 90 degrees, depending on the orientation of your texture map.
Sales | 40+ |
Published | almost 2 years ago |
Blender Version | 3.4, 3.3, 3.2, 3.1, 3.0 |
Render Engine Used | Blender-Internal, Blender-Game-Engine, Cycles |
License | Royalty Free |
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