This tool turns your 3d objects into a fully textured woven fabric. It's very easy to use and you can use a Vertex Group as a mask to create torn and wear the fabric.
MESH FABRIC
To use that you just need to choose an object with a good topology and UV.
The UV cannot have any overlapping areas. Append the "Procedural Fabric.blend" to your scene by selecting the "Procedural Fabric" within the "NodeTree".
With the object selected, go to the Modifiers tab and select Geometry or Nodes.
Load the "Procedural Fabric" here. In the first entry you must enter the name of the UV created for the model.
CURVE FABRIC
You can also use that tool in a much more optimized way, by adding this to hair curves.
To do that, after doing the previews steps you should select the surface object (Add>>Curve>>Empty Hair)
With the curve selected, go to the Modifiers tab and select Geometry or Nodes.
Load the "Procedural Fabric". In the first entry you must enter the name of the UV created for the model.