This tool allows you to quickly torn cloth objects and add fuzz to the surface.
You can add thickness to the fabric, open holes using weight paint, control the lenght, radius, distortion, add fuzz and all the stuff you need to distroy a fabric You just need to append the "Torn.blend" to your scene selecting the "TORN" inside the "Nodetree" folder Add a Geometry Node modifier to your mesh and select "TORN" Paint a weight map on a vertex group and load it on the "Mask" input. Change the "Scale" that fits to your mesh and change the other settings