[Gn] Procedural City Store Signs From Text

by Frenkel Design in Modifier Setups


Parameters


ALL


TEXT HAS OVERLAPS?

Connects shapes when font and text produces overlaps


TEXT DEPTH

The amount of depth extrusion


OUTSIDE METAL THICKNESS

Defines the thickness of the lateral metal coating


BEVEL AMT

The amount of bevel for the inner and outer part. This is just connected to a separate bevel modifier.


MATERIAL TEXT OUTSIDE

Choose a box mapped metal material for the outside parts 


MATERIAL TEXT INSIDE

A special box mapped emissive material that has to use a specific node layout, with custom parameters. Duplicate the existing one for adjustments. 


MATERIAL TEXT BACKSIDE

Choose a box mapped metal material for the back parts 


RENDER SPIKES?

Enables or disables Pigeon Defense Spikes 


MATERIAL SPIKES

Choose a box mapped metal material for the spikes

  

SPIKES DELTA X

Distance between Spikes on the X-axis (ordered distribution)


SPIKES DELTA Y

Distance between Spikes on the Y-axis (ordered distribution)


SPIKES RANDOM DISTRIBUTION?

Switches between ordered and random positioning of the spikes 


SPIKES SPAWN GEO ANGLE (0-1)

Angle tolerance of the spawn. Up to which surface angle can spikes be placed?

 

SPIKES DETECTION QUALITY

Detection quality of potential spawn positions on inner letter counters. This will scan the Z axis at different levels. (ordered distribution)


RANDOM DIS DENSITY

Amount of rendered Spikes in the random distribution mode.


RANDOM DIS MIN DISTANCE

Minimum distance between single spies to avoid clusters.


RANDOM DIS SEED

Seed of the randomness, change for a different look.


SPIKES INSET

Insets spike position on the Y-Axis (Distance from edge)


SPIKES EDGE PROXIMITY DELETE

Min distance of spikes from hard edges (Deletes spikes that are too close)


DUAL SPIKES?

Switches between single or angled dual spikes.


SPIKES ROTATE TO CHAR FORM (0-1)

Slide between spikes being Z-axis directed or normal directed


SPIKES QUALITY

Amount of vertices used for spikes.


SPIKES RADIUS

Radius/Size of Spikes


SPIKES HEIGHT

The height of spikes.


SPIKES ANGLE SELF

Separating angle of Dual Spikes


EMISSION COLOR

Color value that will be transfered to the shader.


EMISSION STRENGTH

Emission Strength value that will be transfered to the shader.

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Details
Sales 100+
Rating
3 ratings
Dev Fund Contributor
Published about 2 years ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2
License Royalty Free