Procedural Oil Painting Material (For Any Image)
Descriptions for each customizable feature:
Brushstrokes:
- Brushstroke scale - Customize the size of the brushstrokes relative to everything else. This is useful to control how stylized the painting looks. Any number greater than 0. Default: 1.
- Brushstroke orientation - The angle at which brushtrokes appear. Ranges from -1 to 1. -1 being horizontal and 1 vertical brushtrokes. Any number in between is a random orientation for each brushtroke, biased towards horizontl or vertical depending on the number. Default: 0 (random orientation for each brushtstroke).
- Large noise - Randomness of brushtrokes. Default: 0.2.
- Medium noise - Randomness in between brushtrokes (smearing effect). Default: 0.2.
- Small noise - Rndomness of overlapping brushstrokes (blurring effect). Default 0.16.
Paint Texture:
- Brushstroke strength - Strength of brushstroke bumps. Default: 0.333.
- Canvas strength - Strength of canvas bumps. Default: 0.333.
- Canvas scale - Scale of the canvas relative to everything else. Default: 0.5.
- Level of exposed canvas - Amount of randomly exposed canvas. Ranges from 0 (no canvas) to 1 (most canvas showing). However, greater values can be used to fully expose the canvas. Default: 0.5.
- Paint wetness - Wetness of the paint, controls clearcoat and roguhness of the material. Ranges from 0 (dry) to 1 (wet), however higher values can be used. Default: 1.
To use a single RGB base color, disconnect the image node from the Principled BSDF (connected to the base color input) and select the color there.
Sales | 60+ |
Dev Fund Contributor | |
Published | almost 3 years ago |
Blender Version | 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3 |
Render Engine Used | Cycles, Eevee |
License | Creative Commons |
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