Procedural Marble Shader
Blender only.
100% node-based
Made with 2.92
Works in cycles and in EEVEE
No models included. The renders are a demonstration only.
Documentation;
Works best with Object coordinates. You will get the best result this way as the patterns will continue over edges. Will still work with UV and generated coordinates as well.
Directions
The easiest way to append this to your scene is to copy (CTR+C) an object from the blend file and paste (CTR+P) to your scene. Which should bring along the material.
Use;
Commercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com
Modifying the material and THEN using it for asset packs, or any application, is allowed. For example; creating your own fabrics using parts of the node graph. Don’t just resell it.
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