The texture node:
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Factor node
output: it is a black-and-white output that you can
use as a factor (as a mask)
-
Normal node output: simply connect it to a normal input node (adjust it with the “Normal
Strength” and “Distance” values found below)
-
Round (0) -
Square (1): choose between round and square-style
patterns (works best with 0 or 1, values between the two generate funky results)
-
Size: set the size of the pattern
-
Extrude (values between 0-1): bevel-like effect (note: it only works if the
Normal Strength & Distance is not zero)
-
Line
Variation (values between 0-1): lower value adds
more lines/strokes; higher value adds more islands
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Seed
(Variation): endless variations
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Random (values between 0-1):
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Brightness
and Contrast: adjust the brightness/contrast of the
output Factor node (this value is the same as if it were a “Bright/Contrast”
node)
-
Detail: adds more level of detail to the lines
-
Normal
Strength (values between 0-1): set the strength of
the normal map (normal output node)
-
Normal
Distance (values between -1-1): set the height of
the normal map (normal output node)
-
Mapping input: connect your texture coordinates