Procedural Floor Patterns
What texture coordinate space is required for the nodegroups to be displayed?
These nodegroups are designed to work properly in UV space, nevertheless, most of them works just fine in the other spaces as well.
Why do some textures appear blank, flickering, or corrupted?
Most complex nodes in some cases may produce displaying issues in specific render engines. To avoid this, try enabling Open Shading Language check box in render properties panel. Switching to UV input coordinates can also be useful to get rid of the problem.