Procedural Fence, Brick & Vegetation V1.3
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"Procedural Fence & Vegetation Generator" is a quick tool for creating an environment for your scene setup. You can create various fields, farms, etc according to your scene requirement.
Demo Scene:-
Fence Geo Object is the main object having the Geo Node setup and all properties.
fence_curve are the drown curves responsible for path creation for the fences and other effects related to the curve.
Landscapes are the planes on which curves are drawn to create paths for fences.
Geometry Nodes properties-
Fence Collection:- Collection of the fence objects and can be replaced by other objects too by simply putting them into a collection and dragging and drop into the slot.
Fence Curve:- Spline curve for the fence path. you can add more spline paths by simply going into edit mode and drawing.
Landscape Object:- Plane object for the base ground. Subdivide the plane and sculpt according to your need. Geo node will take care of automatically distributing the fence according to plane surface normals. Just drag & drop your landscape plane into the slot.
**Note**- ALWYAS CLEAR THE SCALE, ROTATION, POSITION OF THE LANDSCAPE PLANE AFTER SETTING IT ACCORDING TO YOUR SENCE SETUP.
Grass Collection:- Collection of the various scales of grass and manual collection also can be fed into the slot.
Fence Scale:- To control the scale properties of fence objects.
Fence Length:- To control the number of fences distributed on the spline curve.
Fence Seed:- To randomize the distribution of the fences on the spline curve.
Grass Density:- To control the grass density on the entire landscape object.
Grass Max Size:- To scale entire grass distributed on a landscape plane.
Grass Fall off:- Adjusting the fall off of the curve to control the scale of grass near the fences.
Grass size far multiplier:- Precise the fall-off effect and more control on scaling property.
Grass Size Add:- Refine the edge of the fall-off effect and control scaling.
Grass Seed:- Randomizing the grass distribution on the plane.
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- Newly added Procedural Brick wall
- Dynamically change the height and length of the wall
- Extend and adjust the wall with basic curve tools
- All controls provided in the Modifier stack
- End cap switch provided
- Switch between Object and Collection of Bricks & Pillars according to your needs
"Procedural Brick Wall" is a quick tool for creating an environment for your scene setup. You can create various walls according to your scene requirement.
Geometry Nodes properties-
Curve: Spline curve for the brick path. you can add more spline paths by going into edit mode and drawing.
Height: Adjust the height of the wall.
Trim: Trim curve path from front or end.
Normal Displacement: Displace bricks in the normal direction from the curve.
Normal Displace seed: Randomise the displaced bricks.
Randomize brick rotation: Apply Random rotation to each brick.
Offset: Offset brick layers.
End cap: Switch cap on or off for pillars.
Switch brick collection/Object: Switch between brick instances or collections.
Switch pillar collection/Object: Switch between Pillar instances or collections.
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