Procedural Dynamic Paint

by 3DSinghVFX in Modifier Setups




"Control the dynamic paint with nodes!"


Features:
  • Procedural Dynamic Paint: Powered by Geometry Nodes, it offers precise control over Brush and Canvas painting parameters.
  • Flow Modes: Choose from three dynamic flow modes - Paint Flow, UV Flow, and Mesh Flow.
  • Object Interaction: Paint on any canvas object using another object as your brush (supporting Objects, Meshes, or Curves).
  • Dynamic Effects: Paint can exhibit dynamic behaviors, including Drip, Damp, Spread, Dissolve, Dry, and Wet-Paint Thickness.
  • Custom Brush Color: Define brush color using images or color maps.
  • Custom Forces: Apply custom force directions to influence paint dynamics to suit your needs.
  • Mask Generation: It generates three essential masks - Wet Mask, Dry Mask, and Color - which enhance shading and visual effects.
  • Paint Transfer: Easily transfer paint from one object to another when they come into contact.
  • Animation Integration: Object animations influence the dynamics of the paint, making it adaptable and realistic.


Bake

The Blender 3.6x has the baking feature for the Simulation Nodes of the Geometry Nodes. To bake: Select the Object having the simulation nodes -> Physics Tab -> Simulation Nodes (Bottom) -> Press Bake. It will bake and store the cache next to the project file.


Free updates forever


Demo-1:


Demo-2:



Documentation:

Detailed documentation of settings is included with the files.

A video demo is also available on my YouTube channel: 3D Singh VFX : Demo-1, Demo-2


About

This is a node setup and is made with simulation nodes of the geometry nodes for Blender 3.6x.


License

You can use this tool in any of your projects (non-commercial or commercial).

You may not redistribute the geometry node group itself, for free or commercially.


Happy Noding... :)

Kuldeep Singh (3D Singh VFX)


Query / Support

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Updates

01/05/2023:

  • Updated the files for Blender 3.6 experimental build on 1st May 2023.


23/02/2023 (Video):

  • Add the Brush Color. It allows to define the brush color based on the Image or Color map.
  • Add the UV Flow. It flows the UV Map of the object based on the forces.
  • Add the Mesh Flow. It flows the mesh of the object based on the forces, mainly for the Plane and Spherical Meshes.

Sales 30+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published over 1 year ago
Blender Version 3.5, 3.6
License Royalty Free
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