Car Paint Material

by David Siegel in Surfacing


This .Blend file includes:

A photoreal, PBR car paint material, made procedurally.

A material that can be changed on the fly, it can use up to 3 colors simultaneously. all of which can be any color of your choosing.


requirements:

no knowledge of shader nodes is required, it is a hands-free material that works immediately. 

ZERO UV unwrapping is necessary! it uses procedural alternatives.


tips:

If the shader has an odd scale, make sure to apply the scale of your object.

Published about 1 year ago
Blender Version 3.4, 3.5, 3.6
Render Engine Used Cycles, Eevee
License Royalty Free
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