Procedural Anisotropic Brushed Metal Material
Procedural Anisotropic Brushed Metal Material
UVs required: NO
Render Engine: CYCLES
Displacement: NO
Material Artist: Sanctus
Material Documentation: https://sanctuslibrary.xyz/documentation/main/en/topic/anisotropic-brushed-metal
Using Mapping: How to use Mapping node with this material
How to use the material
You can append the material to your scene by going to File>Append... navigate to the downloaded blend file containing the material, double click it, double click the Material folder, select the material and click the Append button. Once done you will be able to assign it to your object in your scene.
You can also Bake procedural materials using the free version of my addon Sanctus Library ▼
This material is also sold as part of the Sanctus Library addon
along with hundreds of other materials.
You can also check other materials I made here