Principled Bsdf Wear Material
Shader Parameters
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Edge Wear: Level of wear calculation on edges.
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Edge Wear Radius: With of wear effect around edges.
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Scratches: Quantity and depth of scratches.
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Dirtiness: Additional wear noise on surfaces.
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Noise Scale: Scale of noise used to calculate the effects.
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Mask Metalnes: For metal objects where wear leaves the metal bare.
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Mask Tint: Tints the wear color to the original color of the surface (good for materials like wood or plastics).
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Invert Mask: For light materials, inverts the mask effect to create dark edges and stains. (Great for paper, white stones, bone, bare metals etc.).
This Shader makes use of the Bevel and Pointiness Input Nodes, which by the time being, are only processed in Cycles Engine. For this reason, only scratches are visible in Eevee. If devs make this two nodes processable in Eevee the shader would just work out of the box.