Pre Render Creator - Prc
Yes! There are many on going game projects using assets created with PRC and also youtubers showcasing the tool. An example usage case can be seen here with Godot Game Engine (Portuguese-BR video) - https://youtu.be/XX-hy4rSAiU
If you are using the add-on with a Windows Machine, at least the first time you run the add-on you may need to run Blender as admin.
The way the add-on is designed, it will keep the sprite light wherever you place your lamp, so you can have more flexibility and take advantages of 3d models to a 2D sprite. You either have the option to parent light to your render character or just keep it where you want and the light direction will always come from a specific position.
Any game engine that supports 2D sprites (.png) files should be good. It has already been tested with Godot Engine, Unity and Unreal Engine.
Simply choose the column amount on Spritesheet tool feature how many columns you need the final file. You can also mark to remove or keep individual rendered sprites at the end of the process.
PRC comes packed with a an Animation Controller feature which lets you shrink and reduce your animation frames size called Frames Reducer as well as Animation Trim if you know exactly from which to which frames you want to cut off. Use it to obtain desired assets with good file size for your projects.
Any game engine that supports 2D sprites (.png) files should be good. It has already been tested with Godot Engine, Unity and Unreal Engine.
Simply choose the column amount on Spritesheet tool feature how many columns you need the final file. You can also mark to remove or keep individual rendered sprites at the end of the process.
PRC comes packed with a an Animation Controller feature which lets you shrink and reduce your animation frames size called Frames Reducer as well as Animation Trim if you know exactly from which to which frames you want to cut off. Use it to obtain desired assets with good file size for your projects.
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