Potted Young Red Leaved Tree 1
File structure The model file is packed as follows: Blender market potted red leaved tree.zip--(go in unzipped folder)--(You will open to find)red leaved tree 1(blend file) and separate texture folder with all needed textures inside. The model is nicely set to a relative path and packed textures so you can start the file and find all textures set and ready. All textured parts are UV unwrapped and ready. Textures All the textures come with their bump and spec map counterparts and the leaf texture map is using a normal map and also alpha map. Modifiers No modifiers to worry about Particle system used The particle system is still active for the grass and tree leaves,the objects used for each particle settings will be found in separate layers, the grass object in layer 3 and leaves object in layer 2. So, you can tweak to your hearts content if you want. The emitters are separate from the objects they sit on. E.g the leaves emitter is vertices set in place to the tree but separate from the tree and the grass emitter is a separate emission plane from the compost plane. The leaves on the tree are separated into sections for more realism of sizing. Top section,mid-section,bottom section and tip leaves section. The particle system uses the same leaves object for all sections but, each section has separate particle systems set to them for separate sizing. Scene The scene you see in the renders are not included, they are just for display. The intention is for y the buyer to take and use it in their own scenes. Overall Model parts organisation The general branches and twigs are separate from the main trunk and were "smart uv project" unwrapped for quick unwrap and texturing and the trunk is more specifically unwrapped using the normal unwrap. The textures used for them both the same, a general square seamless texture map of a tree bark and mapped using the mapping node. All parts are specifically named well and nicely centered.