Postshade - Waterfx [Eevee, Cycles] [Updated] 1.1.2

by Post Shade FX in Surfacing


  • A NEW TUTORIAL INCLUDING HOW TO PROPER SETUP AND USE CAUSTICS SYSTEM IS COMING SOON. 

    Meanwhile I've included in the download files also the previous version so you can start with that or you can test it out the new 1.1 in the demo scene. The process of Appending the Nodes is the same as the version 1.0 so you can follow the old tutorial. Tough you have to append the WaterFX_Collection to the "WaterFX_Demo_SoruceFiles_1.1" stored in the PostShade_WaterFX 1.1 folder.

    by tomorrow the new tutorial will be online.


    YOUTUBE QUICK SETUP TUTORIAL Ver 1.0


    HERE'S THE LIST OF PARAMETERS FOR WATER NODE:


    WaterSurface_Vector Tiling: Controls the tiling of the water surface texture along the X and Y axis.
    WaterSurface_Displacement Scale: Adjusts the amount of displacement applied to the water surface.
    WaterSurface_Animation Shift on X: Shifts the water animation along the X axis.
    WaterSurface_Animation Shift on Y: Shifts the water animation along the Y axis.
    WaterSurface_Animation Evolution Z: Controls the evolution of the water animation over time.
    WaterSurface_Voronoi Scale: Adjusts the scale of the Voronoi pattern used to add detail to the water surface.
    WaterSurface_Voronoi Intensity: Controls the intensity of the Voronoi pattern.
    WaterSurface_Noise Scale: Adjusts the scale of the noise pattern used to add detail to the water surface.
    WaterSurface_Noise Intensity: Controls the intensity of the noise pattern.
    WaterSurface_Noise Detail Roughness: Adjusts the roughness of the detail added by the noise pattern.
    Reflection_Specular Color Value: Sets the color of the specular reflection on the water surface.
    Reflection_Specular Roughness: Adjusts the roughness of the specular reflection.
    Refraction_Transmission Color Value: Sets the color of the water surface when viewed through it.
    Refraction_Transmission Roughness Min: Sets the minimum roughness of the refraction transmission.
    Refraction_Transmission Roughness Max: Sets the maximum roughness of the refraction transmission.
    Refraction_Transmission IOR: Controls the Index of Refraction (IOR) of the water.
    Refraction Blending_FresnelFacingValue: Controls the blending between the refraction and reflection based on the angle of incidence.



    HERE'S THE LIST OF PARAMETERS FOR DEPTH NODE:


    -Shader Flow Input: here you have to plug your Shader Output

    -Diffuse Color Input: Here you should plug the Diffuse texture component of the shader.

    -WaterLevel_Depth Amount: controls the amount of depth for the water level.

    -WaterLevel_Z Position: sets the Z position of the water level.

    -WaterLevel_DepthFadeBlend Amount: controls the amount of blending between

    -WaterLevel_DepthFadeBlend Amount: Control the amount of fade between depth line and earlier shader flow.

    -WaterSurface_Turbidity Color: sets the color of the water turbidity.

    -WaterSurface_Turbidity Amount: controls the amount of water turbidity.

    -WaterSurface_Turbidity Smooth Blend: controls the smoothness of the water turbidity blending.

    -WaterSurface_Turbidity Emission: controls the emission of the water turbidity.


$7.99

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Details
Sales 300+
Rating
1 ratings
Dev Fund Contributor
Published over 1 year ago
Software Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5
Render Engine Used Cycles, Eevee
License Creative Commons