Planet Generator 2.0
Adaptive displacement is used for the relief, which optimizes the process and allows you to make low renderings from the atmosphere. Adaptive displacement is tied to one camera that is initially installed in the project. If you need to make several renderings, the simplest way is to animate the camera frame by frame for each view.
Yes, there are separate inputs for this with additional mixing settings and masks. You can also combine your cloud maps with our cloud system. Or your shaders with our earth shaders to achieve insane effects.
-VFX designers
-Concept artists
-Artists by environment
-Developer of games in the space setting
-NFT artists
-Creative people with crazy ideas
A large number of settings that allow you to control everything. From color relief maps, to the glow color of different urban systems.
Two options for generating procedural clouds.
-One based on the mixing of several customized presets for different types of oblocs from cumulus and cirrus to vortices and cyclones.
-The second one is on the already prepared three sitsems for small large and cirrus obloks.
Are clouds based on volume. Your cloud textures will use internal noise for a plausible result
Of course! We are working on updates, and quite actively. We plan to develop a designer of planets based on biomes, fully optimize for EEVEE, and assemble a full-fledged addon from this.
Discover more products like this
bfcm23 nodesetups outer-space procedural clouds volume winter24 atmoshphere spring23 summer22 spring22 volumetric earth model bfcm24 Node planeta orbital Texturing summer24 planet clouds node groups materials atmospheric blender procedural nodes Material space summer23 Planets nodepack spring24 atmosphere node group editor