Physically-Correct Plastic Shader

by ddesign in Surfacing


How do I load the shader into my projects?

Just append one of the materials and you are good!

Can I modify the node group?

Yes, but be aware that the way Blender handles it, it will propagate the changes to every material using the node. To avoid this, be sure to hit the little number between the shield icon and the node name, to create a new copy of it

Can I use a standard PBR workflow?

Yes, it is the way it was conceived for, in the first place! Be aware though, that it follows a Specular-Glossiness setup, so if you have a standard roughness map the channels are inverted. Use a color ramp to maximize customization, and use the sliders to increase the overall effect

$6

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Details
Sales 60+
Rating
1 ratings
Dev Fund Contributor
Published over 4 years ago
Software Version 2.8, 2.81, 2.82, 2.83
License Royalty Free