Physically-Correct Jewelry Metals

by ddesign in Surfacing


Welcome to the physically based shading in Cycles, I hope you will find your new materials to be the secret weapon to stunningly realistic renderings!

As they are created with a different approach than standard and principled shaders, the interface is a bit different... But not more complex, quite the opposite in fact. Each material has its own IOR curve carefully reproducing light attenuation, so no input on your side is needed; depending on the material, you may alter its roughness, bump size and strength, its texture coordinate and/or its base colour

Materials included:

Titanium

Gold

Copper (also included in https://blendermarket.com/products/physically-correct-metal-materials)

Platinum

Silver

Velvet


HDRi from https://hdrihaven.com/ by Greg Zaal, licensed as CC0 (big thanks to him!)

Please note that this product includes only materials and render setup, 3d models and gem materials are not included

$19

Have questions before purchasing?
Login to message

Details
Sales 40+
Dev Fund Contributor
Published over 6 years ago
Software Version 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92
License Royalty Free