Metal Pack - Physically Based
Useful base metal materials to start from when creating complex shading, with physically based colors and specularity.
All materials have a color ramp node plugged into the color input of the Principled BSDF. This color ramp node has the full range of physically based colors. You can use it to make any texture have physically based colors.
The file include 41 different physically based metal materials that work on both Cycles & Eevee.
Material List:
Aluminium, Beryllium, Bismuth, Caesium, Calcium, Chromium, Cobalt, Copper, Brass, Germanium, Gold, Indium, Iridium, Iron, Lead, Lithium, Lutetium, Magnesium, Manganese, Mercury, Molybdenum, Nickel, Niobium, Osmium, Palladium, Platinum, Potassium, Rhodium, Rubidium, Silicon, Silver, Sodium, Tantalum, Tellurium, Tin, Titanium, Tungsten, Vanadium, Zinc, Gold Purple Plague and Zirconium.
There is also one extra material, Bronze, which is a combination of Copper and Tin. Since it is almost but not 100% physically based, I'm including it in this pack as a bonus.
All materials were made using public physics data from recognized scientists.
Enjoy!
UPDATES
08/12/2023:
- New Blender 4.0 version