This item has an average rating of 5 from 18 ratings by the community.
89%
0%
6%
6%
0%
Ace
over 2 years ago
Needs some polishing. It would be nice if there's a suggestion channel in the discord
Jinsaria
over 2 years ago
Literally revolutionized my way or Retopo. I used to hop out to 3D-coat or use something like Retopo flow but this has allowed me to stay in blender and work faster. it's fast enough to throw down lots of geo quickly and precise enough to not need to do much hand tweaking. Keep up the great work!
Joel Walden
over 2 years ago
Really straightforward patch-making tool! It's a great way to drop quads on a sculpt simply and easily with fairly predictable results and plenty of control without the controls getting in your way. Very much worth the money!
Krukovetsvp
over 2 years ago
Great tool. Makes work easier. But there is room to grow and develop. Instant support.
hbkhbk
over 2 years ago
很好用
Mihai Dobrin
over 2 years ago
谢谢 :)
funksy
over 2 years ago
Absolutely atrocious experience. The examples look promising but the tool itself does not perform at all. Selecting and moving the control points is a pain. I might succeed moving a control point maybe 2 times out of 10. All in all the tool behaves very erratically. Oftentimes my newly generated patch gets flung completely to the opposite side of the mesh. And this happened already several times within the first ten minutes of trying it out.
I'll throw in a star for the somewhat interesting and promising tech in the background, but the tool itself is useless. Even at six bucks I feel cheated.
Mihai Dobrin
over 2 years ago
UPDATE 3 May 2022
It took me some time to figure out why you encountered an issue with Petik. I fixed it and now Petik works for your particular use case.
The 6 dollars I charge is not the price for the product, it's the price for the support. If I hadn't intended to fix bugs, create special features for users and offer support, I would have happily shared Petik on GitHub for free. I really do feel my time is worth the 6 usd, and likely a bit more than that
Yevhenii
over 2 years ago
i was dreaming about this tool in blender since first seen in topogun
Ben V
over 2 years ago
Easy to work with once I realized that all I need to do is: 1) create a plane 2) enter Edit Mode 3) select and delete all vertices 4) then press Shift + Ctrl + Alt + X. 5) start retopology of unselected sculpted model.
Anyway, thank you for making this and making my life easier! :-)