Perspective Trickster Camera Rig

by Studio yogyog in Addons


https://youtu.be/2MwXOr6n09Q

Perspective Trickster Camera Rig combines Tilt Shift Lens and Contra Zoom to create perspective trickery.

What Do All Those Words Mean?

so Tilt Shift Lens is...
well
perspective correction is
You know when your talking a photo that looks up at a building and you want the front to be square but it's perspectiving upwards cos the building taller that you 
So you drag it into the Gimp and go 
Perspective,
Corrective,
Number of Lines,
line up the grid and gloat at the fact this is way harder in Photoshop?
A tilt shift lens allows you to do this within the camera.

If your a lover of single-point perspective but you don't want vanishing point to be locked in the centre of the screen, this will allow you to do that.  Great for re-creating renaissance perspective, or for that matter the perspective of any 2D artstyle.

ContraZoom
This effect is achieved by zooming the camera out while tracking it forward - or vice-versa.  One object will remain the same size on screen while the perspective becomes more or less exagerated.  I created a video on how to automate this in Blender a while back.

This deceptively simple Blender camera rig combines both of these.

How Do I Use It?
In Perspective Trickster.blend file you find a series of arches which are pritty simple to see perspective tricks with, and a 
collection called Perspective Trickster containing a camera called Camera and an object called Perspective Trickser.  And a hidden empty called cam pos which should be ignored at all costs.  And an object called Overlay that I'll go over later. Perspective Trickster consists of 5 Rectangles which I think are the most common screen ratios based on no research whatsoever - and the words Perspective Trickster just incase you're not sick of me saying that yet.

You will want to manipulate the position of the camera ... and the position, rotation and scale of Perspective Trickster.  The camera is where the camera is.  Perspective Trickster controls the angle of the image.  By this I mean... let's say you line it up with a doorway... so you place it, scale it and rotate it so the rectangle your using is at the same angle as the doorway and a little bigger.  You can now move the camera wherever you like and the doorway remains at the same angle and size on the screen!  So you can move it backward and forward for a contrazoom, and move it horizontally and vertically for tilt shift.

Alternately the can leave the camera where it is, and move and scale perspective trickster.... and it's as though your moving and zooming around a flat image.  And if you rotate it it's as though your rotating and distorting a flat image.  If you want to move Perspective Trickser WITHOUT changing the image you can snap the 3d curser to the camera and scale based on the 3d curser.

Overlay is for when you want to have to text, logos, spechbubbles etc overlayed over your 3d scene and y don't want to add 'em on after the fact in editing.  Place them on this overlay plane and parent 'em to it.


Can I Break It?
Yes you can.

You can...
Move the camera the wrong side of the Perspective Trickster object
Scale Perspective Trickster through just X, just Y or just Z
Parent Perspective Trickster to the camera
Mess around with the camera's sensor size (if you do, bring it back to 36mm)
And I'm sure you can find other ways to brake it.  If you do, please add a comment.


$5

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Details
Sales 10+
Published 3 months ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License GPL