Pendant Lamp 1
Pendant lamp 3D Model, nr. 1 in my collection. 4 individual objects (top, cable, lampshade, bulb), sharing the same non-overlapping UV Layout map, 2 Materials (frame, light bulb) and PBR Textures sets. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.
Quads only geometries (no tris/ngons).
Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images.
Each Object, Material or Texture provided in the package has a unique, meaningful name.
Made in Blender 3.3 with Cycles Principled BSDF PBR shader with textures included (Eevee compatible), then exported to OBJ and FBX (with embedded PBR Textures); materials and textures made in Substance Painter, exported for PBR, Cycles, V-Ray, Unity, Unreal.
PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:
* nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.3)
* nr. 7-8 are wireframe images;
* nr. 9-10 are screenshots from the Blender 3.3 scene, showing the UV Layout;
* other images: UV layouts (at least one).
Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: 16-bit PNGs with Alpha.
4 Objects (meshes), 2 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.
UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.
Polygonal, QUADS ONLY (no tris/ngons); 12418 vertices, 12410 quad faces (24820 tris).
Real world dimensions; scene scale units: cm in Blender 3.3 (that is: Metric with 0.01 scale).
Uniform scale object (scale applied in Blender 3.3).
PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha) for a bunch of rendering engines or game engines!
* Cycles PBR shader for Blender (Principled BSDF with base color, roughness, metallic and normal maps);
* Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
* Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
* Unity HDRP (base color + opacity; Metallic + Ambient Occlusion + blank Detail Mask + Glossiness; OpenGL Normal Map for OBJECT SPACE);
* Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
* generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
* generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too;
so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!
IMPORTANT --- Main renderings made in Blender 3.3 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
Discover more products like this
loft chandelier bulb Ceiling vr electricity Interior Electric lantern decorative ar decoration industrial classic decor Object bright isolated lamp House illumination room game ready furniture metal fm3d modern architecture style realistic shade shape design retro home hanging kitchen vintage pendant indoors light contemporary