Oriolustraillii Animation | Vfx Grace
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Introduction
This is a oriolus traillii model with 4K UDIM body maps, 4K feather maps, realistic feathers, detailed rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
Description
It consists of body, eyelids*2, third eyelids, pupils, sclerae, tongue, feathers.
Polygons
Body: vertices 23,833; polygons 23,786
Eyelids*2: vertices 990; polygons 891
Third eyelids: vertices 514; polygons 512
Pupils: vertices 1,284; polygons 1,344
Sclerae: vertices 1,156; polygons 1,216
Tongue: vertices 102; polygons 100
Feathers: vertices 211,108; polygons 140,004
Total: vertices 239,977; polygons 168,744
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0L913A2_OriolusTraillii_BigWingFeather_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_BigWingFeather_Normal.png, 4096*4096
JF0L913A2_OriolusTraillii_BigWingFeatherBack_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_BaseColor.1001.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_BaseColor.1002.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_Normal.1001.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_Normal.1002.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_Roughness.1001.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_Roughness.1002.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_SubsurfaceAmount.1001.png, 4096*4096
JF0L913A2_OriolusTraillii_Body_SubsurfaceAmount.1002.png, 4096*4096
JF0L913A2_OriolusTraillii_Coverts01_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_Coverts02_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_Coverts_Normal.png, 4096*4096
JF0L913A2_OriolusTraillii_Feather01_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_Feather02_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_Feather03_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_Feather_ID.png, 4096*4096
JF0L913A2_OriolusTraillii_Feather_Normal.png, 4096*4096
JF0L913A2_OriolusTraillii_Feather_Specular.png, 4096*4096
JF0L913A2_OriolusTraillii_Tongue_BaseColor.png,2048*2048
JF0L913A2_OriolusTraillii_Tongue_Normal.png,2048*2048
JF0L913A2_OriolusTraillii_WingFeather01_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_WingFeather02_BaseColor.png, 4096*4096
JF0L913A2_OriolusTraillii_WingFeather_Normal.png, 4096*4096
JF0L913A2_OriolusTraillii_WingFeather_Specular.png, 4096*4096
Rigging
With fine controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model.
CTR_Repair has multiple customized attributes to fix the wing and shoulder feather intersection: RepairCoverts_a, RepairCoverts_b, RepairCoverts_c, RepairCoverts_d, RepairWing, RepairWing.L, RepairWing.R, RepairWingFeather_a, RepairWingFeather_b, RepairWingFeather_c and RepairWingFeather_d .
CTR_gravity and CTR_gravity_b control the former and latter center of gravity of the body.
CTR_tail_a, CTR_tail_b and CTR_tail_c control the tail.
CTR_spine_a and CTR_spine_b control the spine.
CTR_neck_a and CTR_neck_b control the neck.
CTR_head controls the head, and its customized attribute FllowNeck controls whether the head moves following the parent controller; FllowRoll controls whether the head rotates following the parent controller.
CTR_haw.R and CTR_haw.L control the third eyelids.
CTR_haw.L.001 and CTR_haw.R.001 control the winkle.
CTR_eye.L and CTR_eye.R control the location, rotation and scale of the eyes.
CTR_eyeRoot, CTR_eyeball.L and CTR_eyeball.R control the orientation of the eyes.
CTR_mouth_c, CTR_belly and CTR_belly_b control the breath of the bird body when it tweets.
CTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute controls the non-seamless IK-FK switch of the legs. Please reset their Locations when switching to FK mode to avoid errors.
CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by Location.
CTR_FoldTail controls tail feather folding by Location.
Each feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, rotate, and fold multiple feathers overall.
OriolusTraillii_Body_SurfaceDeform, OriolusTraillii_BodyHarness, OriolusTraillii_Coverts_Rig_L, OriolusTraillii_Coverts_Rig_R, OriolusTraillii_Scapulars_Rig_L, OriolusTraillii_Scapulars_Rig_R and OriolusTraillii_WingFeather_Rig are used to rig, and are not rendered.
And more...
Animation
Loopable flying animation at 30 fps, frame range 0-12
Unlooped landing animation at 30 fps, frame range 0-258
Unlooped TakeOff animation at 30 fps, frame range 0-184
Unlooped tweek01 animation at 30 fps, frame range 0-248
Unlooped tweet02 animation at 30 fps, frame range 0-346
Tag
oriolus traillii, bird, wild, fly, animal, red, realistic, fur, feather, movie, Blender, Cycles
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
The model can be rendered in the current project, without any other adjustment.