Old Village 3D Asset Library

by Lucas Donderis 3D in Models



Make awesome scenes quickly!


This scene was made in just 16 minutes:


The library

This 3D library is ideal for building old villages in southern European style. 

It includes more than 650 optimized 3D models with exceptional details and handcrafted textures. It's compatible with Blender's Asset Browser which allows you to create complex scenes in just a few clicks. 


The pack includes the work of our 3D artist Lucas Donderis from almost the last two years, so a consistent style and workflow is guaranteed. The 3D models have been conceived for the use in video game-level design. So the level of polygonization, correct UV unwrapping and packaging is ensured. 


Most objects have been created by sculpting meshes with millions of polygons to be then retopologized into a low poly model. 

Afterwards, in the texturing process, all the details of the high poly model are baked into the low poly version. This is a widespread practice in the videogame industry, which gives our 3D model a lot of personality.



Although these 3D models were intended for the use in video games, they work extraordinarily well for concept art, animation, design, etc. You can use these assets to create gloomy or horror scenes, as well as to build friendlier and warmer environments. And of course, you can use them for commercial purposes either in movies, commercials, video games or whatever you want. The only thing you cannot do is resell or redistribute this pack or any part of it.


PBR workflow based on the Principled BSDF node



Texture Atlas and UVs well packed


   

AO, Roughness & Metallic maps are packed together


 

Make your own village, your own prefabs

This pack works as a kitbash for architecture creation. You can combine the objects together to create clusters and more complex structures with hundreds of possibilities and variations. You don't have to worry about joining (Ctrl J) the models together as they all keep the same naming in the UVs. They also have the "Custom Split Normals Data" applied.



If for some reason you need to clear the geometry data on several objects at the same time I recommend you to run this phyton code in the text editor of blender. It is the easiest way.



About us

At Monte Perdido Studio we are 3D and videogame enthusiasts. We are a young team of four but we have a lot of experience, especially in the VR sector with a game published for Oculus QuestThats why we are really aware of how important it is to have optimal 3D models, but rich in details, for the construction of virtual environments.

For more information you can check our web: https://www.monteperdido.studio/


How to install

Due to the high resolutions of the textures, this pack is 23.6 GB big. Please take this into account when choosing a directory on your computer. Due to the limitations of blender market when uploading files of no more than 5 GB, this pack is divided in 5 zip files. To unzip them we recommend to use 7 Zip. Just select the file ending in ".zip.001" and unzip it in the desired directory. This will unzip the whole pack. Then you just have to link the library in blender as you would with any other library (Edit>Preferences>File Paths>Asset Libraries).

If you wish you can also check our "How to install" video where we explain step by step how to install this library:


How to install


Feel free to contact us

Please contact us if you have any doubt or problem. We are aware that with it being version 1.0.0, there could be some kind of bugs or inconsistencies in the pack. Of course we will be happy to provide you with a solution.

Choose a product version:

Sales 80+
Customer Ratings 3
Average Rating
Dev Fund Contributor
Published over 1 year ago
Blender Version 3.3, 3.4, 3.5
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free
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