Old Binoculars 19Th Century Game Ready

by 3D Skill Up in Models


Improve your workflow with 3D game props!

Creative and eye-catching models that are optimised for real-time game engines like this game asset that will add life and context to game worlds and help you create your next videogame!


Game Ready

Old binoculars 19th century Model ready for VR/AR and games or other applications.


4K PBR Textures Included


    Non Overlapping UV Layout Map
    Resolution: up to 4096x4096px
    PBR Workflow: Base color, Metallic, Normal, Roughness, AO
    Textures Unreal Engine 4
    Textures Unity 5  (Standard Metallic)
    Plus Textures Unity HD Render Pipeline


Topology

Vertices 5650 | Faces: 5414  | Triangles: 11012



Files format included


.blend

.fbx

.obj


With the purchase you get:

  • Blend, FBX, OBJ
  • Textures PBR for Blender (4K, 2K, 1K, 512)
  • Textures PBR Metal Roughness (4K, 2K, 1K, 512)
  • Textures PBR for Unity (4K, 2K, 1K, 512)
  • Textures PBR for Unreal (4K, 2K, 1K, 512)


Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles. 


Compatible with Unity and Unreal


Old binoculars game ready is a resource in the 3D computer graphics used by 3D game developers to ease their work and smoothen the workflow. 


Benefits

  • Non-Overlapping UV Layout Map

Non-overlapping helps the user to draw unique textures. It is essential in texture baking or generating normal maps. Furthermore, it helps to achieve specific needs such as you can paint over one part of the model and leave the rest as it is. 

  • PBR Workflow

Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the flow of light in the real world.

  • Add Value to Gaming World

Game assets add life and energy to the game world and assists in creating topnotch content.


Hassles Solves

  •    Texture import and compression consume valuable time, especially when working on complex projects. The Old binoculars game ready has optimized texture import and compression process.

  •    Reducing texture resolution is often overlooked when there’s a need of reducing poly count. However, game model scale the texture according to the model.    

    It is necessary to invest a lot of time to make a 3D model game ready.    


    Feel free to leave a rating, or shoot me a message with any questions you may have.


Check out my other good stuff on Blendermarket

My YouTube Channel (in italian)

Dev Fund Contributor
Published about 3 years ago
Blender Version 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
Misc Data Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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