Not Enough Roads 2
Not Enough Roads is a geometry node for blender to simplify creation of roads on curvy surfaces.
Not Enough Roads transforms simple curves drawn on your terrain into detailed roads which snaps to surface. Offers a wide range of customizable parameters to generate flexible roads scattered with vegetation and other elements with optimization options.
Main Points:
- Versatile Road Shape: Manipulate width, height and other shape settings to seamlessly fit your landscape.
- Environmental Elements: Fences, light poles, and utility poles, each with adjustable positioning and spacing to fit road.
- Camera and Distance Culling: Drastically optimize vegetation's performance in large scenes.
- Realistic Materials: 2 materials + winter variants fulfilled by adaptive subdivision.
- Ready Presets: Ready to use 4 presets
- Custom Scatter Node: A separate, configurable geometry node allows to scatter any collection of objects along a curve. Can be layered by duplicating node and using different collections.
- Vegetation Assets: Ready to use trees and grass models.
- Partial Intersection Support: The tool allows you to draw roads crossing each other without merging into single mesh.
You Receive:
- Geometry node for generating road from curve.
- Geometry node for scattering instances on road.
- Geometry node for flattening landscape for road.
- Basic vegetation assets and road elements.
How to Use:
- Download the .blend file.
- Append the “Not-Enough-Roads-v2” collection into your scene. This will import 4 predefined presets.
- Choose the preset you need and start editing the appended road by drawing\extruding the curve or select another curve in modifier menu.
Please check documentation page for important notes and nodes description
Additional Notes:
- Some assets used from Poly Haven
Changelog:
Version 1.0
- Release
Version 2.0
Improvements:
- 99% reduction in time for detecting intersections.
- Precise topology controls.
- More realistic materials.
- Seamless and tileless material for path and asphalt.
- A better quality of road assets and vegetation.
- Accurate vegetation distribution due to new topology.
- Additional node for smoothing terrain.
- Simple wind simulation.
- More intuitive camera culling settings.
- Instances do not spawn on path/asphalt.
- Improved flattening option to fix road's tilt on slopes.
Limitations:
- No mesh merging at junctions.
- Compatible only with blender due to high procedurality.
- Might not be suitable for city streets without manual curve adjusting.
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