Node Switcher
Node Switcher Blender Add-on
Overview
Blender add-on for generating node networks to switch and/or blend between various datatypes.
Currently, supports all shader socket types used by Cycles/Eevee with plans to support other render engines in the future.
Updates
Date | Version | Summary |
---|---|---|
Oct 12th, 2021 | 0.2 | ID Key with Auto detect |
Sept 8th, 2021 | 0.1 | First Release |
Switch Types
Color ID Switching
Switching based on the colors of an input image, such as a material id map.
Includes a feature to automatically detect the map's colors.
Hard Switcher
Hard switching for arbitrary uniform socket types.
Soft Switcher
Blended switching for arbitrary uniform socket types
Weighted average switch
Create a node network that calculates a weighted overage of the inputs. Not compatible with shader socket types (Diffuse, Principled, etc.)
For documentation, including short text tutorials and parameter explanations, please refer to Node Switcher Documentation.
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